Production workflow / 制作工作流

Live-action Compositing实景合成工作流

A dependable composite starts before tracking: classify the shot, make every assumption explicit, and keep proving the result through time.

可靠的实景合成从跟踪之前开始:先判断镜头类型,明确所有假设,并在完整时间范围内持续验证结果。

Tools / 工具
After Effects · Blender
Contract / 基准
Time · Lens · Scale · Color
Proof / 验证
Spatial + temporal QC

01 / Route the shot

Decide what moves before deciding what to track.

A

Route A — moving camera, static environment

Use a 3D camera solve with static features distributed across depth.

摄影机移动、环境静止:使用覆盖不同深度的静态特征求解三维相机。

B

Route B — fixed camera, moving subject

Use object, planar, or 2D tracking on the moving target.

摄影机固定、主体移动:对主体进行对象、平面或二维跟踪。

C

Route C — moving camera, moving subject

Solve the environment and relative target motion as separate layers.

摄影机和主体都移动:把环境相机与主体相对运动分层求解。

02 / Production gates

A shot moves forward only after the simple test passes.

  1. 01

    Preserve the plate and classify the shot

    保全原片,并先判断镜头类型

    Work from a copy, probe the media, identify what moves, and choose one tracking route before opening a solve.

    GateSource, timing, lens, and route are recorded.

  2. 02

    Lock time, lens, scale, and color

    锁定时间、镜头、尺度与色彩

    Record FPS, frame-zero convention, distortion domain, measured distance, camera assumptions, and the shared color pipeline.

    GateNo material assumption remains hidden.

  3. 03

    Track only the motion model you need

    只求解真正需要的运动模型

    Exclude moving people, reflections, screens, and foliage from a static-environment solve; use planar or object tracking when full 3D parallax is unnecessary.

    GateTracks remain stable through difficult motion and frame edges.

  4. 04

    Prove the solve with simple geometry

    用简单几何体验证求解

    Place a cube or grid at near, middle, and far depth, then inspect the first, middle, and last frames plus reversals and fast movement.

    GateNo visible sliding, jump, pivot twitch, or lens-domain mismatch.

  5. 05

    Rebuild physical integration in Blender

    在 Blender 中恢复真实整合关系

    Restore measured scale and axes, then separate hero CG, occlusion, shadow catcher, reflection, collision, and light roles.

    GateReal scale, ground contact, and shadow agree across the shot.

  6. 06

    Render, composite, redistort, and inspect

    渲染、合成、重加畸变并检查

    Render scene-linear EXR/AOV outputs, composite with an explicit alpha contract, reapply lens distortion, then match blur, depth of field, grain, and delivery color.

    GateStill-frame inspection and full-speed playback both pass.

03 / Delivery

Final QC / 最终质检

  1. First, middle, last, reversal, and corner frames.首帧、中间帧、末帧、运动反向点与画面角落。
  2. Attachment, occlusion, contact, shadow, and reflection.附着、遮挡、接触、阴影与反射。
  3. Full-speed playback, channel audit, and versioned delivery.全速播放、通道审计与可追溯版本交付。