Designing between play and purpose在玩法和意义之间设计
A world ofthings I make.
A personal index of games, interfaces, and experiments shaped by curiosity.
这里收录我的游戏、界面与创意实验。
Enter the index浏览作品Ocean Defenders海洋守卫者
Published已上线
ERICK.WORLD
GamesInterfacesExperimentsGamesInterfacesExperiments
Choose a direction
Enter my work.
选择一个入口,查看正在构建中的作品世界。
A quiet interface for daily plans, routines, notes, and long-term reflection.
一个用于日常计划、习惯、笔记与长期回顾的安静私人界面。
Open DayTrace查看 DayTraceA repeatable path from product intent and references to implementation, QA, and release.
从产品意图、参考研究到实现、质检和发布的可复用流程。
Open the workflow查看工作流Complete archive
Seven ways in.
七个独立入口,覆盖游戏、系统、影像与创作方法。
01ResumeProfile & Practice个人简历与创作方向A concise introduction to the projects, disciplines, and methods behind this archive.简要介绍这个作品档案背后的项目、创作方向与工作方法。View / 查看02Interface demoWST Classroom SystemWST 教室预约系统A clear campus workflow for finding rooms, checking availability, and making a reservation.一个用于查找教室、查看空闲时段并完成预约的校园流程。View / 查看03Life OS demoDayTrace日迹A private, quiet daily record for plans, routines, notes, and long-term reflection.用于计划、习惯、笔记与长期回顾的安静私人日常记录系统。View / 查看04Environmental strategy gameOcean Defenders海洋守卫者A tower-defense game about protecting a marine habitat from escalating pollution.通过部署净化设施,应对不断升级的污染并守护海洋栖息地。View / 查看05AE–Blender workflowLive-action Compositing实景合成工作流An evidence-led route from shot diagnosis and tracking to lighting, rendering, and final QC.从镜头判断、跟踪到灯光、渲染和最终质检的可验证流程。View / 查看06Final filmTire Stop Motion轮胎定格动画A frame-by-frame material study that turns a familiar tire into a moving visual sequence.以逐帧拍摄让熟悉的轮胎材料转化为连续运动的视觉实验。View / 查看07Design-to-release systemFrontend Design Workflow前端设计工作流The working method I use to move from product intent to a tested, accessible release.我从产品意图走向经过测试、可访问并可发布页面的完整方法。View / 查看 What connects the work
Games become tools for thinking. Interfaces become rooms for ideas.
游戏可以成为思考的工具,界面可以成为想法发生的空间。