Designing between play and purpose在玩法和意义之间设计

A world ofthings I make.

A personal index of games, interfaces, and experiments shaped by curiosity.

这里收录我的游戏、界面与创意实验。

Enter the index浏览作品
Ocean Defenders gameplay over a sunlit ocean

Drag or swipe左右滑动

Ocean Defenders海洋守卫者

Published已上线

Choose a direction

Enter my work.

选择一个入口,查看正在构建中的作品世界。

Ocean Defenders gameplay showing cleanup towers protecting an ocean habitat
Environmental strategy game环境科学策略游戏

A tower-defense game about protecting marine habitats from waves of pollution.

通过部署净化设施,抵御污染物并守护海洋生态的塔防游戏。

Open Ocean Defenders查看海洋守卫者

Complete archive

Seven ways in.

七个独立入口,覆盖游戏、系统、影像与创作方法。

01ResumeProfile & Practice个人简历与创作方向A concise introduction to the projects, disciplines, and methods behind this archive.简要介绍这个作品档案背后的项目、创作方向与工作方法。02Interface demoWST Classroom SystemWST 教室预约系统A clear campus workflow for finding rooms, checking availability, and making a reservation.一个用于查找教室、查看空闲时段并完成预约的校园流程。03Life OS demoDayTrace日迹A private, quiet daily record for plans, routines, notes, and long-term reflection.用于计划、习惯、笔记与长期回顾的安静私人日常记录系统。04Environmental strategy gameOcean Defenders海洋守卫者A tower-defense game about protecting a marine habitat from escalating pollution.通过部署净化设施,应对不断升级的污染并守护海洋栖息地。05AE–Blender workflowLive-action Compositing实景合成工作流An evidence-led route from shot diagnosis and tracking to lighting, rendering, and final QC.从镜头判断、跟踪到灯光、渲染和最终质检的可验证流程。06Final filmTire Stop Motion轮胎定格动画A frame-by-frame material study that turns a familiar tire into a moving visual sequence.以逐帧拍摄让熟悉的轮胎材料转化为连续运动的视觉实验。07Design-to-release systemFrontend Design Workflow前端设计工作流The working method I use to move from product intent to a tested, accessible release.我从产品意图走向经过测试、可访问并可发布页面的完整方法。

What connects the work

游戏可以成为思考的工具,界面可以成为想法发生的空间。