Game case study / 游戏案例
Ocean Defenders海洋守卫者
Ocean Defenders turns marine pollution into a readable tower-defense pressure system: identify the threat, place a counter, and protect the habitat through the next wave.
《海洋守卫者》把海洋污染转化为清晰的塔防压力系统:识别威胁、部署应对设施,并守住下一波污染。
- Engine / 引擎
- Unity
- Genre / 类型
- Strategy · Tower defense
- Format / 展示
- Gameplay capture
01 / Gameplay
Pressure rises. The habitat responds.
A late-wave gameplay capture showing pollutants, defensive placements, and the escalating state of the marine map.
一段后期波次实机录像,展示污染物、净化设施部署与海洋地图逐渐升级的压力状态。
02 / Core loop
Read, place, counter, recover.
- Read the incoming pollutant.判断即将到来的污染类型。
- Place the appropriate cleanup response.部署对应的净化与拦截设施。
- Protect the core while planning the next wave.守护核心,同时准备下一波。

03 / Design intent
Make the topic playable without hiding the system.
The game uses recognizable cause-and-response relationships as strategy signals. It is a designed learning experience, not a scientific simulator or a claim of measured environmental impact.
游戏把易理解的因果与应对关系作为策略信号。它是一个设计型学习体验,并非科学模拟器,也不宣称已经产生可量化的环境效果。