Game case study / 游戏案例

Ocean Defenders海洋守卫者

Ocean Defenders turns marine pollution into a readable tower-defense pressure system: identify the threat, place a counter, and protect the habitat through the next wave.

《海洋守卫者》把海洋污染转化为清晰的塔防压力系统:识别威胁、部署应对设施,并守住下一波污染。

Engine / 引擎
Unity
Genre / 类型
Strategy · Tower defense
Format / 展示
Gameplay capture

01 / Gameplay

Pressure rises. The habitat responds.

Video summary / 视频说明

A late-wave gameplay capture showing pollutants, defensive placements, and the escalating state of the marine map.

一段后期波次实机录像,展示污染物、净化设施部署与海洋地图逐渐升级的压力状态。

02 / Core loop

Read, place, counter, recover.

  1. Read the incoming pollutant.判断即将到来的污染类型。
  2. Place the appropriate cleanup response.部署对应的净化与拦截设施。
  3. Protect the core while planning the next wave.守护核心,同时准备下一波。
Ocean Defenders map with cleanup towers and pollutants
Gameplay field / 游戏场景

03 / Design intent

Make the topic playable without hiding the system.

The game uses recognizable cause-and-response relationships as strategy signals. It is a designed learning experience, not a scientific simulator or a claim of measured environmental impact.

游戏把易理解的因果与应对关系作为策略信号。它是一个设计型学习体验,并非科学模拟器,也不宣称已经产生可量化的环境效果。